*Emily

August 17, 2006

Shares

Filed under: Uncategorized — *Emi @ 8:30 am

why your companies have performed as they have and what plans they have in place to build for the future.

May 23, 2006

KIB210 A3 Draft Tuesday 23 May

Filed under: KIB210 — *Emi @ 10:16 am

Introduction

The aim of this assignment is to engage the user in the prototype development process. Two user testing sessions have been conducted to gather information for the refinement of the high-fidelity prototype. The first user testing is on the usability of the low-fidelity digital prototype and the second user testing is on the beta-testing of refined high-fidelity digital prototype. Further details in regards of the user testing will be outlined in the User Feedback section.

These testing have followed through selected methods listed under the heading, User Testing Methodology.

A survey has then been conducted around the computer labs at QUT Kelvin Grove campus during day time. Results have been gathered and analysed to decide the functionalities and mechanics to refine.

The second part of this assignment consists of the further development of the digital prototype that are outlined throughout the document. Details have been included under the Prototyping section.

The Dancing Shoes is a dancing game designed to promote novel forms of playing and learning for teen adults, using a diversity of ambient and pervasive technologies. These kinds of interactive spaces to encourage aspects of playful learning.

The Dancing Shoes game involved groups of teen adults having to use the keyboard arrows as a means of movement to follow the instructions shown on the screen in a computer based context.

Dancing Shoes is an interactive device that engages user in musical environment. The purpose of the product is to educate and correct user’s dance steps by controlling user’s movements. The product is used for educational purposes, such as dance schools, interested participants, etc. The main focus of the product is to train user’s dance technique with continuous control.

The purpose of using flash is to demonstrate how the music and dance movements are synchronized. It provides a game interface, similar to Konami’s Dance Dance Revolution game, to interact and learn. The user will be able to interact with the flash game in a fun and entertaining environment. They will learn the dance steps through visual and audio aids in the flash game. There are four different types of dance styles to choose from in the low-fidelity prototype.

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May 15, 2006

MGB223 Tutorial Assignment : Week 12 Draft

Filed under: MGB223 — *Emi @ 8:03 am

Exercise 4: Short case – There's gold in the water (p.138)

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May 14, 2006

KKB008 Assessment 3 : autobiographical

Filed under: KKB008 — *Emi @ 10:24 am

 My Family

The theme of family has been portrayed through these cultural symbols, which I have related to zodiacs, Chinese characters and recognizable images. The form and style of my work is based on the zodiacs and various manipulations of found images. My intention was to express my family members through symbols and words.

 

My artwork towards an investigation on the names of my family onto the meaning of their names then their star signs. The idea has been further developed into a mix of zodiacs and Taiwanese naming culture. Each person will be represented by one of their zodiacs and the meaning of their names will be presented through the painting and a scenario.

 

I’ve been constantly exploring ways of representing my family members through the use of symbols and signs of different cultures. The zodiacs originates from Greek and three star signs have been represented. Aquarius and Sagittarius. Each painting has its own Chinese character. The snow, a character from my mom’s name. This character meaning golden yellow blossom is a character from my sister’s name; and the light from my name. From these visual outcomes, I hope the theme can be interpreted as an exploration and search to understand my family members.

These three paintings portray the life story in my family. These stories have been presented through my point of view – that I have experienced and remembered from my childhood memory. I have implicitly drawn various events throughout time. Some are the memory that I have obtained during childhood and some are current events that occurred. These intersecting events have been cross layered and finally presented in the final form. These paintings represent the thoughts of my own about the life experiences I've had amongst my family members. 

 

The interpretation of my childhood memories comes from various information from my relatives, my family and photographs. Comments from relatives have been used to outline the framework of the art piece. Some similarities and differences between the three of us. 

 

The first layer of the painting suggests my childhood memory.  

You will prepare and submit a narrative, or a number of narratives, which explore personal experience and memory – your own or someone else’s. You are expected to move back and forth between the lived experiences, the thoughts on and interpretations of these events, and to shape these for an audience. 

**************

 Reflective commentary

Intended audience for my autobiographical art piece is

 

The application of this mode of narrative expression is chosen because…

generic conventions 

KKB008 Assessment 3 : autobiographical Criteria & Instructions

Filed under: MGB223 — *Emi @ 10:10 am

Practical assignment autobiographical OR biographical.
Summative assessment

Description: You will prepare and submit a narrative, or a number of narratives, which explore personal experience and memory – your own or someone else’s. You are expected to move back and forth between the lived experiences, the thoughts on and interpretations of these events, and to shape these for an audience. You may submit this in a narrative mode of your choice within the resources available to you. In the case of non-print modes of presentation, resource implications must be discussed with your tutor. Acceptable formats for submission of work include printed document, VHS video tape, CD Rom, computer discs, photographs of art work or live performance (in negotiation with tutor). There is no expectation that you use video formats.

COMMENTARY: Your narrative must be accompanied by a 300 to 500 word commentary. This commentary must clearly state what and with whom you are intending to communicate with this narrative. You should also briefly explain why you have chosen this particular narrative mode and how you have used this mode to exploit relevant narrative and generic conventions.

CREATIVE PIECE: Length: 1500 words or equivalent (e.g. performance work up to 5 minutes)
Relates to Objectives 3, 4 & 5

DUE TIME AND DATE: 5:00 pm, Friday 2 June 2006
(Live performances will be assessed in Week 13 by arrangement with your tutor)


Criteria for Assessment 3


Marks will be awarded for

▪ Clarity and effectiveness of communication reflecting an awareness of the intended audience

You have clearly communicated your narrative/s, creatively and powerfully exploring the lived experiences, thoughts and interpretations of personal memory and reflecting a sensitive awareness of the intended audience as identified in your commentary.

▪ Application of narrative mode selected

The narrative/s were effectively shaped by the choice of narrative mode/s and by a sophisticated application of elements of these mode/s

Application of narrative and generic conventions

You have innovatively employed and exploited a range of relevant narrative and generic conventions (as identified in your commentary and revealed in your narrative/s) to enhance the communication of personal experiences and memories.

KIB210 Lecture 10 : Models and theories of Interaction Design – User Testing

Filed under: KIB210 — *Emi @ 7:31 am

____________________________________________________________________________ 

PDF Creator

http://sector7g.wurzel6.de/pdfcreator/index_en.htm

May 12, 2006

Reading for Lecture 9 Networking

Filed under: MGB223 — *Emi @ 4:56 am

The nature of networking in small firms by Aodheen O’Donnell

Aodheen O’Donnell is a Lecturer in Communication and
Advertising at the School of Communication, University of Ulster,
Newtownabbey, UK.

ABSTRACT

For some time, researchers at the marketing/entrepreneurship interface have employed the concepts of networks and business”. More recently, attempts have been made to show how the process of networking contributes to small firmmarketing. The overall research study on which this paper is based aimed to show how networking contributes to marketing. This paper focuses on a specific objective of the overall research study, namely an understanding of the process of small firm networking. It reviews previous research into the concept of networking and demonstrates how the process of networking can be captured as a number of dimensions along which entrepreneurial networking may vary. The paper then explains that while previous research has allowed a conceptual framework of small firm networking to be developed, further empirical research is merited and an entirely appropriate type of research is of a qualitative nature.
The current issue and full text archive of this journal is vailable at www.emeraldinsight.com/1352-2752.htm

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May 9, 2006

White Pearl Barley Water

Filed under: Weekly Diets — *Emi @ 1:27 pm
  • 150g Pearl Barley
  • 2 Litres Water
  • sugar to taste

Put Barley in a pot. Add in water and bring to boil. Lower fire and simmer for one hour. Add sugar to taste. Strain in a jug and serve hot or cold.

For variation, you may add in some lemon juice for extra flavour. 

May 8, 2006

KIB210 Research Information

Filed under: KIB210 — *Emi @ 3:24 am

SUS Survey Doc – Many useful reference Items

SUS Survey Doc

Gavin Sade’s Presentation Notes

http://www.desphilosophy.com/dpp/dpp_journal/paper3/dpp_paper3.html

May 4, 2006

KIB210 Lecture 9: Complications in defining interaction design

Filed under: KIB210 — *Emi @ 9:24 am

when you constructed your NEEDS ANALYSIS, you were setting your project up for evaluation [assignment 3]

KEEP all of your DOCUMENTATION carefully – this will be an aspect of assignment 4

stuff to cover:

  1. documentation [ass 4]
  2. low-fi TO hi-fi – the table model for iterative project methodologies
  3. HCI – user evaluation techniques
  4. subjective evaluation techniques – fun or no fun?
  5. participant and performance interactives – welcome to the war!

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