Introduction
The aim of this assignment is to engage the user in the prototype development process. Two user testing sessions have been conducted to gather information for the refinement of the high-fidelity prototype. The first user testing is on the usability of the low-fidelity digital prototype and the second user testing is on the beta-testing of refined high-fidelity digital prototype. Further details in regards of the user testing will be outlined in the User Feedback section.
These testing have followed through selected methods listed under the heading, User Testing Methodology.
A survey has then been conducted around the computer labs at QUT Kelvin Grove campus during day time. Results have been gathered and analysed to decide the functionalities and mechanics to refine.
The second part of this assignment consists of the further development of the digital prototype that are outlined throughout the document. Details have been included under the Prototyping section.
The Dancing Shoes is a dancing game designed to promote novel forms of playing and learning for teen adults, using a diversity of ambient and pervasive technologies. These kinds of interactive spaces to encourage aspects of playful learning.
The Dancing Shoes game involved groups of teen adults having to use the keyboard arrows as a means of movement to follow the instructions shown on the screen in a computer based context.
Dancing Shoes is an interactive device that engages user in musical environment. The purpose of the product is to educate and correct user’s dance steps by controlling user’s movements. The product is used for educational purposes, such as dance schools, interested participants, etc. The main focus of the product is to train user’s dance technique with continuous control.
The purpose of using flash is to demonstrate how the music and dance movements are synchronized. It provides a game interface, similar to Konami’s Dance Dance Revolution game, to interact and learn. The user will be able to interact with the flash game in a fun and entertaining environment. They will learn the dance steps through visual and audio aids in the flash game. There are four different types of dance styles to choose from in the low-fidelity prototype.