*Emily

May 23, 2006

KIB210 A3 Draft Tuesday 23 May

Filed under: KIB210 — *Emi @ 10:16 am

Introduction

The aim of this assignment is to engage the user in the prototype development process. Two user testing sessions have been conducted to gather information for the refinement of the high-fidelity prototype. The first user testing is on the usability of the low-fidelity digital prototype and the second user testing is on the beta-testing of refined high-fidelity digital prototype. Further details in regards of the user testing will be outlined in the User Feedback section.

These testing have followed through selected methods listed under the heading, User Testing Methodology.

A survey has then been conducted around the computer labs at QUT Kelvin Grove campus during day time. Results have been gathered and analysed to decide the functionalities and mechanics to refine.

The second part of this assignment consists of the further development of the digital prototype that are outlined throughout the document. Details have been included under the Prototyping section.

The Dancing Shoes is a dancing game designed to promote novel forms of playing and learning for teen adults, using a diversity of ambient and pervasive technologies. These kinds of interactive spaces to encourage aspects of playful learning.

The Dancing Shoes game involved groups of teen adults having to use the keyboard arrows as a means of movement to follow the instructions shown on the screen in a computer based context.

Dancing Shoes is an interactive device that engages user in musical environment. The purpose of the product is to educate and correct user’s dance steps by controlling user’s movements. The product is used for educational purposes, such as dance schools, interested participants, etc. The main focus of the product is to train user’s dance technique with continuous control.

The purpose of using flash is to demonstrate how the music and dance movements are synchronized. It provides a game interface, similar to Konami’s Dance Dance Revolution game, to interact and learn. The user will be able to interact with the flash game in a fun and entertaining environment. They will learn the dance steps through visual and audio aids in the flash game. There are four different types of dance styles to choose from in the low-fidelity prototype.

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May 14, 2006

KIB210 Lecture 10 : Models and theories of Interaction Design – User Testing

Filed under: KIB210 — *Emi @ 7:31 am

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PDF Creator

http://sector7g.wurzel6.de/pdfcreator/index_en.htm

May 8, 2006

KIB210 Research Information

Filed under: KIB210 — *Emi @ 3:24 am

SUS Survey Doc – Many useful reference Items

SUS Survey Doc

Gavin Sade’s Presentation Notes

http://www.desphilosophy.com/dpp/dpp_journal/paper3/dpp_paper3.html

May 4, 2006

KIB210 Lecture 9: Complications in defining interaction design

Filed under: KIB210 — *Emi @ 9:24 am

when you constructed your NEEDS ANALYSIS, you were setting your project up for evaluation [assignment 3]

KEEP all of your DOCUMENTATION carefully – this will be an aspect of assignment 4

stuff to cover:

  1. documentation [ass 4]
  2. low-fi TO hi-fi – the table model for iterative project methodologies
  3. HCI – user evaluation techniques
  4. subjective evaluation techniques – fun or no fun?
  5. participant and performance interactives – welcome to the war!

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Lecture 8: Persistent inter-reactions and functionalities

Filed under: KIB210 — *Emi @ 12:56 am

This week's topic: what IS the difference between a user and a participant in a work?

"How well (and reliably) the interactive controls and media perform on the target platform"
[Lisa Graham, The Principles of Interactive Design, 1999]

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