<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>*Emily</title>
	<atom:link href="http://dc0819.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://dc0819.wordpress.com</link>
	<description>My Diary . My Notes . My Journal . My Life</description>
	<lastBuildDate>Thu, 17 Aug 2006 10:30:29 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='dc0819.wordpress.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://s2.wp.com/i/buttonw-com.png</url>
		<title>*Emily</title>
		<link>http://dc0819.wordpress.com</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://dc0819.wordpress.com/osd.xml" title="*Emily" />
	<atom:link rel='hub' href='http://dc0819.wordpress.com/?pushpress=hub'/>
		<item>
		<title>Shares</title>
		<link>http://dc0819.wordpress.com/2006/08/17/shares/</link>
		<comments>http://dc0819.wordpress.com/2006/08/17/shares/#comments</comments>
		<pubDate>Thu, 17 Aug 2006 10:30:29 +0000</pubDate>
		<dc:creator>*Emi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">https://dc0819.wordpress.com/2006/08/17/shares/</guid>
		<description><![CDATA[why your companies have performed as they have and what plans they have in place to build for the future.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=46&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>why your companies have performed as they have and what plans they have in place  to build for the future.</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/dc0819.wordpress.com/46/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/dc0819.wordpress.com/46/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dc0819.wordpress.com/46/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dc0819.wordpress.com/46/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dc0819.wordpress.com/46/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dc0819.wordpress.com/46/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dc0819.wordpress.com/46/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dc0819.wordpress.com/46/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dc0819.wordpress.com/46/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dc0819.wordpress.com/46/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dc0819.wordpress.com/46/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dc0819.wordpress.com/46/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dc0819.wordpress.com/46/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dc0819.wordpress.com/46/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dc0819.wordpress.com/46/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dc0819.wordpress.com/46/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=46&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://dc0819.wordpress.com/2006/08/17/shares/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/15a036b9d69d570fab16afd46fd59c09?s=96&#38;d=identicon" medium="image">
			<media:title type="html">*Emi</media:title>
		</media:content>
	</item>
		<item>
		<title>KIB210 A3 Draft Tuesday 23 May</title>
		<link>http://dc0819.wordpress.com/2006/05/23/kib210-a3-draft-tuesday-23-may/</link>
		<comments>http://dc0819.wordpress.com/2006/05/23/kib210-a3-draft-tuesday-23-may/#comments</comments>
		<pubDate>Tue, 23 May 2006 12:16:56 +0000</pubDate>
		<dc:creator>*Emi</dc:creator>
				<category><![CDATA[KIB210]]></category>

		<guid isPermaLink="false">https://dc0819.wordpress.com/2006/05/23/kib210-a3-draft-tuesday-23-may/</guid>
		<description><![CDATA[Introduction The aim of this assignment is to engage the user in the prototype development process. Two user testing sessions have been conducted to gather information for the refinement of the high-fidelity prototype. The first user testing is on the usability of the low-fidelity digital prototype and the second user testing is on the beta-testing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=35&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2>Introduction</h2>
<p>The aim of this assignment is to engage the user in the prototype development process. Two user testing sessions have been conducted to gather information for the refinement of the high-fidelity prototype. The first user testing is on the usability of the low-fidelity digital prototype and the second user testing is on the beta-testing of refined high-fidelity digital prototype. Further details in regards of the user testing will be outlined in the <i>User Feedback</i> section.</p>
<p>These testing have followed through selected methods listed under the heading, <i>User Testing Methodology</i>.</p>
<p>A survey has then been conducted around the computer labs at QUT Kelvin Grove campus during day time. Results have been gathered and analysed to decide the functionalities and mechanics to refine.</p>
<p>The second part of this assignment consists of the further development of the digital prototype that are outlined throughout the document. Details have been included under the <i>Prototyping section</i>.</p>
<p>The Dancing Shoes is a dancing game designed to promote novel forms of playing and learning for teen adults, using a diversity of ambient and pervasive technologies. These kinds of interactive spaces to encourage aspects of playful learning.</p>
<p>The Dancing Shoes game involved groups of teen adults having to use the keyboard arrows as a means of movement to follow the instructions shown on the screen in a computer based context.</p>
<p>Dancing Shoes is an interactive device that engages user in musical environment. The purpose of the product is to educate and correct user&rsquo;s dance steps by controlling user&rsquo;s movements. The product is used for educational purposes, such as dance schools, interested participants, etc. The main focus of the product is to train user&rsquo;s dance technique with continuous control.</p>
<p>The purpose of using flash is to demonstrate how the music and dance movements are synchronized. It provides a game interface, similar to Konami&rsquo;s Dance Dance Revolution game, to interact and learn. The user will be able to interact with the flash game in a fun and entertaining environment. They will learn the dance steps through visual and audio aids in the flash game. There are four different types of dance styles to choose from in the low-fidelity prototype.</p>
<p><span id="more-35"></span></p>
<h2>User Feedback</h2>
<p>The defined audience group is considered as users. The users that will be selected to participate in the user testing session will range from 18 to 30 years old. A group of 20 people (aged 18~30) has been selected to participate in the user teting session. Their statistics include: <i>(the target audience has been pre-determined in Assignment 2 &#8211; Low fidelity prototype, Needs Analysis).</i></p>
<ul>
<li>10 users that does not dance with 5 that are computer literate and the others non-computer literate.</li>
<li>10 users that dance with 5 that are computer literate and the others non-computer literate.</li>
</ul>
<p>The usability measurements are based on ISO 9241-11 standard &quot;A system is usable when it allows the user to achieve his task with effectiveness, efficiency and statisfaction in a given context of use.&quot; <font color="#cc3366">(ISO 9241-11:1998, 1998</font><font color="#cc3366">)</font>. These measurements consists in measuring 3 variables:</p>
<ol>
<li>Effectiveness: Check whether the objectives of the user are achieved.</li>
<li>Efficiency: Measure the resources required to achieve these goals, i.e., time</li>
<li>Satisfaction: Determine if the system is pleasant to use, i.e., number of negative remarks from users during the test.</li>
</ol>
<p>Further evaluation include aspects of security and ease of learning. Security refers to the number of errors made by the user and the ease of correction of these errors. Ease of learning refers to the correct understanding of the operating mode and speed of learning.</p>
<h3>User Feedback Methodology</h3>
<p>The user test is the most effective method for evaluating usability (Usabilis, 2006). It allows the project team to directly observe the user interacting with the prototype. The problems identified are difficulties restraining user from effectively performing interactive activities with the prototype. This in turn allows the project team to have the opportunity to observe users interacting with the prototype and identify immediate issues that occur during the user testing process. The results collected can be used to develop a further refinement of the prototype. an essential protocol kept in mind of all project team is that they are not allowed to help the users interact the prototype as this may result in a skewed outcome. Therefore, in order to obtain accurate feedback, users are requested to record their immediate responses and interact in their own means.</p>
<p>Personal interview was used a part of a user testing method. The group of 20 people has been invited to a personal interview as the interviewer asks the questions face-to-face with the users. It has been conducted in front of the computer at one of the Kelvin Grove computer labs. The advantages of employing personal interview is to enable users to see, feel and hear the prototype <font color="#cc3366">(Creative Research Systems, 2003).</font> However, the time-cost disadvantage of personal interview have been taken in consideration before utilizing this approach. Therefore a limited number of 20 people were asked to be intervieweed in such a short timeframe. A survey questionnaire have been prepared to use as a form of user feedback; incorporating John Brooke&#39;s System Usability Scale survey theory. A copy of the survey is in Appendix I. The reason why this survey theory has been chosen is because it is low-cost and a reliable usability scale that can be used for global assessmnets of system usability <font color="#cc3366">(Brooke, 1986)</font>. Although it is a Likert scale that has forced-choice questions with ratings from 1 (strongly disagree) to 5 (strongly agree). However, each questions are able to meet situational demands as each statements lead to extreme expressions of the attitude being captured. Given a large pool of statements, there will generally be some where there is a lot of agreement between users. In addition, SUS has proved to be a valuable evaluation tool in the case of testing usability of the low-fidelity prototype. A pre-test of the survey has been conducted within the team members before releasing the survey questionnaire to user testing groups.</p>
<p>The method of which users will interact with the prototype is through the game play in the digital low-fidelity prototype (flash game). Then they will record their response accordingly on the survey questionnaire. Users were asked to record their immediate response to each item rather than thinking about items for a long time. The suitable method for recording user interaction has been weighted between video clips and photo series before a decision was made. Video recording is a very effective method for recording user interaction for later evaluation, however, it takes a long time searching through each sections and the presentation of the problems identified is inconsistent. Therefore photographing method has been sourced instead of video recording. It saves time, presents each event clearly in a still format with the ability to take clear imaging of the situation. As a result, the proposed method is suitable for recording user feedback is to have a copy of survey qusetionnaires for users to fill out with series of photographs detailing specific problems or enjoyments they have engaged throughout the process.</p>
<h3>Discussion and Presentation of User Feedback</h3>
<h5>User testing of a low-fidelity digital prototype &#8211; Flash Game</h5>
<p>The test aims at evaluating the prototype.</p>
<p>this development of the keyboard mechanics offers a simple challenge function [remember and follow the sequence]</p>
<p>the [user] interactive has become a TOY or [passive] participant interactive</p>
<p>why passive &#8211; no meaningful action or agency but basic engagement via challenge</p>
<p>EVALUATION</p>
<p>* usability &#8211; through SUS usability questionnaire<br />
* fun factor &#8211; through personal interview<br />
* refer to the methods &#8211; <b>subjective evaluation</b> asks the user how they FEEL.</p>
<p>USER = The task that is set for the user to look and achieve is to be educated on the dance steps through visal aids.</p>
<p>*ask if they would play again?<br />
*observe through video, record the beta-testers.</p>
<h6>Summary</h6>
<h6>Testing Groups</h6>
<p>Representative panel of users</p>
<h6>Objectives</h6>
<p><i>(series of photo of user interaction with headings and notes)</i></p>
<h5>User testing of a high-fidelity digital prototype &#8211; Flash Game</h5>
<p>Our project team ran a number of trials with our client and beta-testers aging from 18-30 years, demonstrating that the young adults were able to become engrossed in playful learning.</p>
<h6>Summary</h6>
<h6>Testing Groups</h6>
<p>5 users are enough. J. Nielsen has shown that tests achieved with 5 ysers allow to raise at least 80% of the usability problems. In fact, increasing the number of users does not aid in identifying new issues. In addition, testing with a large number of users increase the cost of the test, which is no longer relevant to the results. (Nielsen and Landauer, 1993).</p>
<h6>Objectives</h6>
<p><i>(series of photo of user interaction with headings and notes)</i></p>
<h3>Survey Results</h3>
<h2>Prototyping</h2>
<p>Prototyping is the key event of iterative development. There are</p>
<p>decision two: 3 mechanics to test</p>
<p>1. Set timing acuracy as to when users should eliminate the keys</p>
<p>2. Moving Dance Partner back and forth like real-life situation</p>
<p>3. Step animation being portrayed in real-life scenario. mechanics that hold the interactive up</p>
<h3>Design Response to User Feedback</h3>
<p>The structure of design response to user feedback is structured based on two levels of prototyping distinguished by J. Nielsen. A horizontal prototype presents the visible interfaces of the prototype, whereby the main functionalities and mechanics are developed in a vertical prototype.</p>
<p>According to Usability First (2005) &quot;Horizontal prototypes are appropriate for understanding relationships across a broad system and for showing the range of abilities of a system. Vertical prototypes are most appropriate when a certain complex feature of a system is poorly-understood and needs to be explored.&quot;</p>
<p>The user testing session resulted in identifying usability problems which is then elaborated with solutions. These solutions are implemented in the high-fidelity prototype which will be tested again for a beta-testing.</p>
<h3>Further refinement of the &#39;in the box&#39; protoype</h3>
<p>Each one of these iterations of the concept takes a specific FUNCTIONALITY and explores it. It is an iterative methodology &#8211; a waterfall would examine stages in prototype development.</p>
<h1></h1>
<h2>Reference</h2>
<p><!--StartFragment --><font color="#000000">Brooke, J. 1986. <i>SUS &#8211; A quick and dirty usability scale.</i> UsabilityNet. </font><font size="-1">www.usabilitynet.org/trump/documents/Suschapt.doc</font> (accessed May 23, 2006).</p>
<p>Creative Research Systems. 2003. <i>Survey Design, Questionnaire Design Tips</i>. http://www.surveysystem.com/sdesign.htm (accessed 4 May, 2006).</p>
<p>Usabilis. 2006. User testing (usabilis). http://www.usabilis.com/gb/usability_engineering/user_testing.htm (accessed May 24, 2006).</p>
<p>ISO 9241-11:1998. (1998). Ergonomic requirements for office work with visual display terminals (VDTs) &ndash; Part 11: Guidance on usability.</p>
<p>Nielsen, Jakob, and Landauer, Thomas K.: &quot;A mathematical model of the finding of usability problems,&quot; <cite>Proceedings of ACM INTERCHI&#39;93 Conference</cite> (Amsterdam, The Netherlands, 24-29 April 1993), pp. 206-213.</p>
<p>Usability First. 2005. <i>Usibility glossary: horizontal and vertical prototypes</i>.<br />
http://www.usabilityfirst.com/glossary/term_363.txl (accessed 6 May, 2006)</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/dc0819.wordpress.com/35/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/dc0819.wordpress.com/35/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dc0819.wordpress.com/35/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dc0819.wordpress.com/35/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dc0819.wordpress.com/35/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dc0819.wordpress.com/35/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dc0819.wordpress.com/35/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dc0819.wordpress.com/35/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dc0819.wordpress.com/35/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dc0819.wordpress.com/35/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dc0819.wordpress.com/35/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dc0819.wordpress.com/35/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dc0819.wordpress.com/35/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dc0819.wordpress.com/35/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dc0819.wordpress.com/35/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dc0819.wordpress.com/35/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=35&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://dc0819.wordpress.com/2006/05/23/kib210-a3-draft-tuesday-23-may/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/15a036b9d69d570fab16afd46fd59c09?s=96&#38;d=identicon" medium="image">
			<media:title type="html">*Emi</media:title>
		</media:content>
	</item>
		<item>
		<title>MGB223 Tutorial Assignment : Week 12 Draft</title>
		<link>http://dc0819.wordpress.com/2006/05/15/mgb223-tutorial-assignment-week-12-draft/</link>
		<comments>http://dc0819.wordpress.com/2006/05/15/mgb223-tutorial-assignment-week-12-draft/#comments</comments>
		<pubDate>Mon, 15 May 2006 10:03:49 +0000</pubDate>
		<dc:creator>*Emi</dc:creator>
				<category><![CDATA[MGB223]]></category>

		<guid isPermaLink="false">https://dc0819.wordpress.com/2006/05/15/mgb223-tutorial-assignment-week-12-draft/</guid>
		<description><![CDATA[Exercise 4: Short case &#8211; There&#39;s gold in the water (p.138) DEFINE SECONDARY DATA: Secondary data is data that already exists and has been gathered for different purposes from the clients&#39;. If the secondary data is not satisfactory, the client must also obtain primary data by using primary research methods. Desk research is the first [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=32&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Exercise 4: Short case &#8211; There&#39;s gold in the water (p.138)</p>
<p><span id="more-32"></span></p>
<p>DEFINE SECONDARY DATA:</p>
<p>Secondary data is data that already exists and has been gathered for different purposes from the clients&#39;. If the secondary data is not satisfactory, the client must also obtain primary data by using primary research methods.</p>
<p>Desk research is the first researcher&#39;s task and has many advantages, e.g. lower costs and fast data availability.</p>
<p><b>Reference List</b></p>
<p><a href="http://www.gfk.si/eng/3_1_desk.php">http://www.gfk.si/eng/3_1_desk.php</a>The four most important sources of secondary data to be consulted is as follows:</p>
<p><!--StartFragment --></p>
<p><b>The purpose of desk research is to raise the quality of marketing research and has two aspects:</b></p>
<ul>
<li><b>optimal technical quality of marketing research (standards) and </b></li>
<li><b>optimal usefulness of the research in business decisions (client&#39;s needs). </b></li>
</ul>
<p><b> <!--StartFragment --></b></p>
<p><b>It is conducted on the available data. Different bases for analysing secondary data can be used:</b></p>
<ul>
<li><b> </b></li>
<li><b>basis of evaluating the potential and trends (size of the market, market shares, &#8230;) </b></li>
</ul>
<p><u>Question 1</u></p>
<p><i>Secondary data source (why, what, how)</i></p>
<p>1. Private market researchers<br />
<b>Reference</b></p>
<p>Crawford, I.M. 1997. <i>Marketing Research and Information Systems.</i> Rome: Food and Agriculture Organisation of the United Nations.</p>
<p>http://www.fao.org/docrep/W3241E/w3241e03.htm#external%20sources%20of%20secondary%20information</p>
<p>Published market research reports and other publications are available from a wide range of organisations which charge for their information. Typically, marketing people are interested in media statistics and consumer information which has been obtained from large scale consumer or farmer panels. The commercial organisation funds the collection of the data, which is wide ranging in its content, and hopes to make its money from selling this data to interested parties.</p>
<p><b>WHY </b>- This is particularly important for Maxine because she wants to open a store for local Canberra residents. Therefore she needs to find out information and facts about these local residents, competitors and market trends.</p>
<p>It is helpful for comparison with the competition, to evaluate of market shares, prices, advertising, etc.<br />
<b>WHAT </b>- a variety of commercial researchers compile their own databases of company and industry information, which can be purchased by prospective users. Performance benchmarks, industry and sectoral analyse, and company financial critiques.</p>
<p><b>HOW </b>- Access http://www.amrsonline.com.au/ for local Canberra based Marketing Research Company. Or access Australian Business Directory via Yellowpages.com for local businesses around Canberra or Australia. There are also various private market researchers around the globe; they could be accessed through http://www.imriresearch.com/ for the International Market Research Information. They provide details of all the important sources of market research information and expertise, worldwide.<br />
2. Universities and other tertiary institutions<br />
<b>WHY </b>- for statistical basis to analyze available statistical data.<br />
<b>Reference</b></p>
<p>Timmons, J.A. 2002. <i>New Venture Creation: Entrepreneurship for the 21st Century. </i>Boston: Irwin McGraw-Hill. p.97)</p>
<p>provide a source of new business opportunities &#8211; the work of many of their researchers often has potential commercial applications, and so can be the launchpad for a new enterepreneurial idea.</p>
<p><b>WHAT </b>- Information has been independly referred (validated) by other researchers before publication, and therefore tends to have a more substantial basis in solid research than do popular magazines and business periodicals.</p>
<p><b>HOW </b>- Some of the academic research publications and organizations includ:</p>
<p>Small enterprise Research: The Journal of the Small Enterprise Association of Australia and New Zealand. Asia-Percific International Journal of Marketing.</p>
<p>3. Telephone and Directories</p>
<p><b>WHY </b>- These directories can offer data on company backgrounds, trading activities, business locations, office holders, staff size, and history. Useful to compile a list of competitors.</p>
<p><b>WHAT </b>- The Yellow Pages and other similar telephone directories provide an often-overlooked source of basic, useful information. i.e. the number of firms working in a particular industry category, their location, and their product offerings. <b>HOW </b>- Online or paper phone book of Yellowpages.com, sensis.com.au which are all useful directories around Australia which are maintained by Telstra Corporation.</p>
<p>Australia on Disc, Kompass, Connect 4, which provides Australian company information (www.connect4.com.au)</p>
<p>4.Virtual communities<br />
<b>WHY </b>-Such feedback is free and can usually be obtained quickly. Being able to consult local residents for their comments, assess the feasibility of opening asurfing, sports and or clothing goods shop for local Canberra residents.</p>
<p><b>WHAT </b>- forums in which people with a common interest in a particular topic interct electronically to discuss issues, share ideas and pass on information.<br />
<b>HOW </b>-Access a chat froom via msn.com taht are dedicated to alternative business opportunities and brainstorm your ideas for a newstore you wish to develop.<br />
<a href="http://www.gfk.si/eng/3_1_desk.php"><br />
</a></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/dc0819.wordpress.com/32/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/dc0819.wordpress.com/32/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dc0819.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dc0819.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dc0819.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dc0819.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dc0819.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dc0819.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dc0819.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dc0819.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dc0819.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dc0819.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dc0819.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dc0819.wordpress.com/32/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dc0819.wordpress.com/32/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dc0819.wordpress.com/32/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=32&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://dc0819.wordpress.com/2006/05/15/mgb223-tutorial-assignment-week-12-draft/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/15a036b9d69d570fab16afd46fd59c09?s=96&#38;d=identicon" medium="image">
			<media:title type="html">*Emi</media:title>
		</media:content>
	</item>
		<item>
		<title>KKB008 Assessment 3 : autobiographical</title>
		<link>http://dc0819.wordpress.com/2006/05/14/kkb008-assessment-3-autobiographical/</link>
		<comments>http://dc0819.wordpress.com/2006/05/14/kkb008-assessment-3-autobiographical/#comments</comments>
		<pubDate>Sun, 14 May 2006 12:24:54 +0000</pubDate>
		<dc:creator>*Emi</dc:creator>
				<category><![CDATA[KKB008]]></category>

		<guid isPermaLink="false">https://dc0819.wordpress.com/2006/05/14/kkb008-assessment-3-autobiographical/</guid>
		<description><![CDATA[&#160; The theme of family has been portrayed through these cultural symbols, which I have related to zodiacs, Chinese characters and recognizable images. The form and style of my work is based on the zodiacs and various manipulations of found images. My intention was to express my family members through symbols and words. &#160; My [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=31&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal">&nbsp;<img src="http://dc0819.files.wordpress.com/2006/05/%E7%85%A7%E7%89%87%20023.jpg?w=420" alt="My Family" /></p>
<p class="MsoNormal">The theme of family has been portrayed through these cultural symbols, which I have related to zodiacs, Chinese characters and recognizable images. The form and style of my work is based on the zodiacs and various manipulations of found images. My intention was to express my family members through symbols and words.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">My artwork towards an investigation on the names of my family onto the meaning of their names then their star signs. The idea has been further developed into a mix of zodiacs and Taiwanese naming culture. Each person will be represented by one of their zodiacs and the meaning of their names will be presented through the painting and a scenario.</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">I&rsquo;ve been constantly exploring ways of representing my family members through the use of symbols and signs of different cultures. The zodiacs originates from Greek and three star signs have been represented. Aquarius and Sagittarius. Each painting has its own Chinese character. The snow, a character from my mom&rsquo;s name. This character meaning golden yellow blossom is a character from my sister&rsquo;s name; and the light from my name. From these visual outcomes, I hope the theme can be interpreted as an exploration and search to understand my family members.</p>
<p class="MsoNormal">These three paintings portray the life story in my family. These stories have been presented through my point of view &#8211; that I have experienced and remembered from my childhood memory. I have implicitly drawn various events throughout time. Some are the memory that I have obtained during childhood and some are current events that occurred. These intersecting events have been cross layered and finally presented in the final form. These paintings represent the thoughts of my own about the life experiences I&#39;ve had amongst my family members.&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">The interpretation of my childhood memories comes from various information from my relatives, my family and photographs. Comments from relatives have been used to outline the framework of the art piece. Some similarities and differences between the three of us.&nbsp;</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">The first layer of the painting suggests my childhood memory. &nbsp;</p>
<p class="MsoNormal"><font size="2">You will prepare and submit a narrative, or a number of narratives, which explore personal experience and memory &#8211; your own or someone else&rsquo;s. You are expected to move back and forth between the lived experiences, the thoughts on and interpretations of these events, and to shape these for an audience.&nbsp; </font></p>
<p>**************</p>
<p class="MsoNormal">&nbsp;Reflective commentary</p>
<p class="MsoNormal">Intended audience for my autobiographical art piece is</p>
<p class="MsoNormal">&nbsp;</p>
<p class="MsoNormal">The application of this mode of narrative expression is chosen because&#8230;</p>
<p class="MsoNormal">generic conventions&nbsp;</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/dc0819.wordpress.com/31/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/dc0819.wordpress.com/31/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dc0819.wordpress.com/31/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dc0819.wordpress.com/31/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dc0819.wordpress.com/31/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dc0819.wordpress.com/31/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dc0819.wordpress.com/31/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dc0819.wordpress.com/31/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dc0819.wordpress.com/31/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dc0819.wordpress.com/31/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dc0819.wordpress.com/31/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dc0819.wordpress.com/31/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dc0819.wordpress.com/31/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dc0819.wordpress.com/31/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dc0819.wordpress.com/31/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dc0819.wordpress.com/31/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=31&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://dc0819.wordpress.com/2006/05/14/kkb008-assessment-3-autobiographical/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/15a036b9d69d570fab16afd46fd59c09?s=96&#38;d=identicon" medium="image">
			<media:title type="html">*Emi</media:title>
		</media:content>

		<media:content url="http://dc0819.files.wordpress.com/2006/05/%E7%85%A7%E7%89%87%20023.jpg" medium="image">
			<media:title type="html">My Family</media:title>
		</media:content>
	</item>
		<item>
		<title>KKB008 Assessment 3 : autobiographical Criteria &amp; Instructions</title>
		<link>http://dc0819.wordpress.com/2006/05/14/kkb008-assessment-3-autobiographical-criteria-instructions/</link>
		<comments>http://dc0819.wordpress.com/2006/05/14/kkb008-assessment-3-autobiographical-criteria-instructions/#comments</comments>
		<pubDate>Sun, 14 May 2006 12:10:28 +0000</pubDate>
		<dc:creator>*Emi</dc:creator>
				<category><![CDATA[MGB223]]></category>

		<guid isPermaLink="false">https://dc0819.wordpress.com/2006/05/14/kkb008-assessment-3-autobiographical-criteria-instructions/</guid>
		<description><![CDATA[Practical assignment autobiographical OR biographical. Summative assessment Description: You will prepare and submit a narrative, or a number of narratives, which explore personal experience and memory &#8211; your own or someone else&#8217;s. You are expected to move back and forth between the lived experiences, the thoughts on and interpretations of these events, and to shape [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=30&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><b><font size="2">Practical assignment autobiographical OR biographical.<br />
Summative assessment</font></b><font face="Verdana" size="2"> </font></p>
<p><font size="2"> Description: You will prepare and submit a narrative, or a number of narratives, which explore personal experience and memory &#8211; your own or someone else&#8217;s. You are expected to move back and forth between the lived experiences, the thoughts on and interpretations of these events, and to shape these for an audience. You may submit this in a narrative mode of your choice within the resources available to you. In the case of non-print modes of presentation, resource implications must be discussed with your tutor. Acceptable formats for submission of work include printed document, VHS video tape, CD Rom, computer discs, photographs of art work or live performance (in negotiation with tutor). There is no expectation that you use video formats.</font></p>
<blockquote><p><font face="Verdana"> <b>COMMENTARY:</b></font><font face="Verdana"><b> Your narrative must be accompanied by a 300 to 500 word commentary.</b> This commentary must clearly state what and with whom you are intending to communicate with this narrative. You should also briefly explain why you have chosen this particular narrative mode and how you have used this mode to exploit relevant narrative and generic conventions.</font></p>
</blockquote>
<blockquote><p><font size="2"><b> CREATIVE PIECE: Length: 1500 words or equivalent</b> (e.g. performance work up to 5 minutes) </font><font size="2"><br />
Relates to Objectives 3, 4 &amp; 5</font></p>
<p><font color="#ff0000" size="3"><b>DUE TIME AND DATE: 5:00 pm, Friday 2 June 2006</b></font><br />
<font size="2">(Live performances will be assessed in Week 13 by arrangement with your tutor)</font></p>
</blockquote>
<p><font color="#ff0000"><b><br />
<font size="2"> Criteria for Assessment 3</font></b></font></p>
<p><font size="2"><br />
</font><font size="2"> Marks will be awarded for</font></p>
<blockquote><p><font size="2">▪ Clarity and effectiveness of communication reflecting an awareness of the intended audience</font></p>
<p>You have clearly communicated your narrative/s, creatively and powerfully exploring the lived experiences, thoughts and interpretations of personal memory and reflecting a sensitive awareness of the intended audience as identified in your commentary.</p>
<p><font size="2">▪ Application of narrative mode selected</font></p>
<p class="WPNormal">The narrative/s were effectively shaped by the choice of narrative mode/s and by a sophisticated application of elements of these mode/s</p>
<p> <font size="2">▪</font><font face="Verdana" size="2"> Application of narrative and generic conventions</font></p>
<p class="WPNormal">You have innovatively employed and exploited a range of relevant narrative and generic conventions (as identified in your commentary and revealed in your narrative/s) to enhance the communication of personal experiences and memories.  </p>
</blockquote>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/dc0819.wordpress.com/30/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/dc0819.wordpress.com/30/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dc0819.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dc0819.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dc0819.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dc0819.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dc0819.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dc0819.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dc0819.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dc0819.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dc0819.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dc0819.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dc0819.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dc0819.wordpress.com/30/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dc0819.wordpress.com/30/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dc0819.wordpress.com/30/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=30&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://dc0819.wordpress.com/2006/05/14/kkb008-assessment-3-autobiographical-criteria-instructions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/15a036b9d69d570fab16afd46fd59c09?s=96&#38;d=identicon" medium="image">
			<media:title type="html">*Emi</media:title>
		</media:content>
	</item>
		<item>
		<title>KIB210 Lecture 10 : Models and theories of Interaction Design &#8211; User Testing</title>
		<link>http://dc0819.wordpress.com/2006/05/14/kib210-lecture-10-models-and-theories-of-interaction-design-user-testing/</link>
		<comments>http://dc0819.wordpress.com/2006/05/14/kib210-lecture-10-models-and-theories-of-interaction-design-user-testing/#comments</comments>
		<pubDate>Sun, 14 May 2006 09:31:02 +0000</pubDate>
		<dc:creator>*Emi</dc:creator>
				<category><![CDATA[KIB210]]></category>

		<guid isPermaLink="false">https://dc0819.wordpress.com/2006/05/14/kib210-lecture-10-models-and-theories-of-interaction-design-user-testing/</guid>
		<description><![CDATA[____________________________________________________________________________&#160; PDF Creator http://sector7g.wurzel6.de/pdfcreator/index_en.htm<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=29&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>____________________________________________________________________________&nbsp;</p>
<p>PDF Creator</p>
<p>http://sector7g.wurzel6.de/pdfcreator/index_en.htm</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/dc0819.wordpress.com/29/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/dc0819.wordpress.com/29/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dc0819.wordpress.com/29/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dc0819.wordpress.com/29/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dc0819.wordpress.com/29/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dc0819.wordpress.com/29/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dc0819.wordpress.com/29/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dc0819.wordpress.com/29/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dc0819.wordpress.com/29/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dc0819.wordpress.com/29/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dc0819.wordpress.com/29/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dc0819.wordpress.com/29/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dc0819.wordpress.com/29/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dc0819.wordpress.com/29/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dc0819.wordpress.com/29/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dc0819.wordpress.com/29/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=29&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://dc0819.wordpress.com/2006/05/14/kib210-lecture-10-models-and-theories-of-interaction-design-user-testing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/15a036b9d69d570fab16afd46fd59c09?s=96&#38;d=identicon" medium="image">
			<media:title type="html">*Emi</media:title>
		</media:content>
	</item>
		<item>
		<title>Reading for Lecture 9 Networking</title>
		<link>http://dc0819.wordpress.com/2006/05/12/reading-for-lecture-9-networking/</link>
		<comments>http://dc0819.wordpress.com/2006/05/12/reading-for-lecture-9-networking/#comments</comments>
		<pubDate>Fri, 12 May 2006 06:56:27 +0000</pubDate>
		<dc:creator>*Emi</dc:creator>
				<category><![CDATA[MGB223]]></category>

		<guid isPermaLink="false">https://dc0819.wordpress.com/2006/05/12/reading-for-lecture-9-networking/</guid>
		<description><![CDATA[The nature of networking in small firms by Aodheen O&#8217;Donnell Aodheen O&#8217;Donnell is a Lecturer in Communication and Advertising at the School of Communication, University of Ulster, Newtownabbey, UK. ABSTRACT For some time, researchers at the marketing/entrepreneurship interface have employed the concepts of networks and business&#8221;. More recently, attempts have been made to show how [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=26&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The nature of networking in small firms by Aodheen O&rsquo;Donnell</p>
<p>Aodheen O&rsquo;Donnell is a Lecturer in Communication and<br />
Advertising at the School of Communication, University of Ulster,<br />
Newtownabbey, UK.</p>
<p>ABSTRACT</p>
<p>For some time, researchers at the marketing/entrepreneurship interface have employed the concepts of networks and business&rdquo;. More recently, attempts have been made to show how the process of networking contributes to small firmmarketing. The overall research study on which this paper is based aimed to show how networking contributes to marketing. This paper focuses on a specific objective of the overall research study, namely an understanding of the process of small firm networking. It reviews previous research into the concept of networking and demonstrates how the process of networking can be captured as a number of dimensions along which entrepreneurial networking may vary. The paper then explains that while previous research has allowed a conceptual framework of small firm networking to be developed, further empirical research is merited and an entirely appropriate type of research is of a qualitative nature.<br />
The current issue and full text archive of this journal is vailable at www.emeraldinsight.com/1352-2752.htm</p>
<p><span id="more-26"></span></p>
<p>Introduction</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/dc0819.wordpress.com/26/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/dc0819.wordpress.com/26/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dc0819.wordpress.com/26/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dc0819.wordpress.com/26/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dc0819.wordpress.com/26/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dc0819.wordpress.com/26/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dc0819.wordpress.com/26/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dc0819.wordpress.com/26/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dc0819.wordpress.com/26/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dc0819.wordpress.com/26/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dc0819.wordpress.com/26/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dc0819.wordpress.com/26/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dc0819.wordpress.com/26/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dc0819.wordpress.com/26/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dc0819.wordpress.com/26/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dc0819.wordpress.com/26/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=26&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://dc0819.wordpress.com/2006/05/12/reading-for-lecture-9-networking/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/15a036b9d69d570fab16afd46fd59c09?s=96&#38;d=identicon" medium="image">
			<media:title type="html">*Emi</media:title>
		</media:content>
	</item>
		<item>
		<title>White Pearl Barley Water</title>
		<link>http://dc0819.wordpress.com/2006/05/09/white-pearl-barley-water/</link>
		<comments>http://dc0819.wordpress.com/2006/05/09/white-pearl-barley-water/#comments</comments>
		<pubDate>Tue, 09 May 2006 15:27:22 +0000</pubDate>
		<dc:creator>*Emi</dc:creator>
				<category><![CDATA[Weekly Diets]]></category>

		<guid isPermaLink="false">https://dc0819.wordpress.com/2006/05/09/white-pearl-barley-water/</guid>
		<description><![CDATA[150g Pearl Barley 2 Litres Water sugar to taste Put Barley in a pot. Add in water and bring to boil. Lower fire and simmer for one hour. Add sugar to taste. Strain in a jug and serve hot or cold. For variation, you may add in some lemon juice for extra flavour.&#160;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=25&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<ul>
<li>150g Pearl Barley</li>
<li>2 Litres Water</li>
<li>sugar to taste</li>
</ul>
<p>Put Barley in a pot. Add in water and bring to boil. Lower fire and simmer for one hour. Add sugar to taste. Strain in a jug and serve hot or cold.</p>
<p>For variation, you may add in some lemon juice for extra flavour.&nbsp;</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/dc0819.wordpress.com/25/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/dc0819.wordpress.com/25/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dc0819.wordpress.com/25/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dc0819.wordpress.com/25/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dc0819.wordpress.com/25/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dc0819.wordpress.com/25/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dc0819.wordpress.com/25/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dc0819.wordpress.com/25/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dc0819.wordpress.com/25/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dc0819.wordpress.com/25/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dc0819.wordpress.com/25/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dc0819.wordpress.com/25/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dc0819.wordpress.com/25/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dc0819.wordpress.com/25/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dc0819.wordpress.com/25/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dc0819.wordpress.com/25/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=25&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://dc0819.wordpress.com/2006/05/09/white-pearl-barley-water/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/15a036b9d69d570fab16afd46fd59c09?s=96&#38;d=identicon" medium="image">
			<media:title type="html">*Emi</media:title>
		</media:content>
	</item>
		<item>
		<title>KIB210 Research Information</title>
		<link>http://dc0819.wordpress.com/2006/05/08/kib210-research-information/</link>
		<comments>http://dc0819.wordpress.com/2006/05/08/kib210-research-information/#comments</comments>
		<pubDate>Mon, 08 May 2006 05:24:07 +0000</pubDate>
		<dc:creator>*Emi</dc:creator>
				<category><![CDATA[KIB210]]></category>

		<guid isPermaLink="false">https://dc0819.wordpress.com/2006/05/08/kib210-research-information/</guid>
		<description><![CDATA[SUS Survey Doc &#8211; Many useful reference Items SUS Survey Doc Gavin Sade&#8217;s Presentation Notes http://www.desphilosophy.com/dpp/dpp_journal/paper3/dpp_paper3.html<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=24&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>SUS Survey Doc  &#8211; Many useful reference Items</p>
<p><a href="https://dc0819.wordpress.com/wp-admin/Suschapt.doc" title="SUS Survey Doc">SUS Survey Doc</a></p>
<p>Gavin Sade&#8217;s Presentation Notes</p>
<p> <tt><a href="https://mail-msgstore01.qut.edu.au/cgi-bin/fetch.cgi?url=http%3A%2F%2Fwww.desphilosophy.com%2Fdpp%2Fdpp_journal%2Fpaper3%2Fdpp_paper3.html" target="_blank">http://www.desphilosophy.com/dpp/dpp_journal/paper3/dpp_paper3.html</a> </tt></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/dc0819.wordpress.com/24/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/dc0819.wordpress.com/24/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dc0819.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dc0819.wordpress.com/24/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dc0819.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dc0819.wordpress.com/24/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dc0819.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dc0819.wordpress.com/24/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dc0819.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dc0819.wordpress.com/24/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dc0819.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dc0819.wordpress.com/24/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dc0819.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dc0819.wordpress.com/24/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dc0819.wordpress.com/24/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dc0819.wordpress.com/24/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=24&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://dc0819.wordpress.com/2006/05/08/kib210-research-information/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/15a036b9d69d570fab16afd46fd59c09?s=96&#38;d=identicon" medium="image">
			<media:title type="html">*Emi</media:title>
		</media:content>
	</item>
		<item>
		<title>KIB210 Lecture 9: Complications in defining interaction design</title>
		<link>http://dc0819.wordpress.com/2006/05/04/kib210-lecture-9-complications-in-defining-interaction-design/</link>
		<comments>http://dc0819.wordpress.com/2006/05/04/kib210-lecture-9-complications-in-defining-interaction-design/#comments</comments>
		<pubDate>Thu, 04 May 2006 11:24:27 +0000</pubDate>
		<dc:creator>*Emi</dc:creator>
				<category><![CDATA[KIB210]]></category>

		<guid isPermaLink="false">https://dc0819.wordpress.com/2006/05/04/kib210-lecture-9-complications-in-defining-interaction-design/</guid>
		<description><![CDATA[when you constructed your NEEDS ANALYSIS, you were setting your project up for evaluation [assignment 3] KEEP all of your DOCUMENTATION carefully &#8211; this will be an aspect of assignment 4 stuff to cover: documentation [ass 4] low-fi TO hi-fi &#8211; the table model for iterative project methodologies HCI &#8211; user evaluation techniques subjective evaluation [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=22&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">when                you constructed your NEEDS ANALYSIS, you were setting your project                up for <b>evaluation</b> [assignment 3]</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>KEEP                all of your DOCUMENTATION carefully</b> &#8211; this will be an aspect                of assignment 4</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b><font color="#333333">stuff                to cover:</font></b></font></p>
<ol>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">documentation                  [ass 4]</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">low-fi                  TO hi-fi &#8211; the table model for iterative project methodologies</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">HCI                  &#8211; user evaluation techniques</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">subjective                  evaluation techniques &#8211; fun or no fun? </font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">participant                  and performance interactives &#8211; welcome to the war</font>!</li>
</ol>
<p><span id="more-22"></span><!-- #EndEditable -->            <!-- #BeginEditable "right" --><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>from                last week:</b></font></p>
<table border="0" cellpadding="5" cellspacing="5" width="100%">
<tr bgcolor="#cccccc" valign="top">
<td><font color="#333333">Finding measurable characteristics                      for the user experience criteria is even harder, though. How                      do you measure satisfaction, fun, motivation or aesthetics?                      What is entertaining to one person may be boring to another;                      these kinds of criteria are subjective and so cannot be measured                      objectively </font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">[L&ouml;wgren,                      J. (2002). <a href="http://www.boxesandarrows.com/view/just_how_far_beyond_hci_is_interaction_design_">How                      far beyond human-computer interaction is interaction design</a>?                      ]</font></td>
</tr>
</table>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>prototype                driven development</b>: Reducing risk by embracing change and finding                the fun earlier. This technique focuses on reducing overall design                risk. [<a href="http://lostgarden.com/2005/08/common-game-prototyping-pitfalls.html" target="_blank">lost                garden</a>]</font></p>
<p><b><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">time                to EMBRACE FAILURE &#8211; during the early stages!</font></b></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">homer                demonstrates how things can go wrong if there has been no prototyping                and no audience evaluation [<b><a href="http://www.making-games.net/studio/lectures/images/simpsons_car_unveiled.wmv" target="_blank">wmv</a></b>]</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">and                dilbert shows how a <a href="http://www.making-games.net/studio/lectures/images/dilbert-20050403.GIF" target="_blank">prototype                can work</a> just as it is in low-fi</font></p>
<p><img src="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF?w=420" alt="Horizontal" /></p>
<p align="left">
<p align="left"><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>before                we start: documentation</b></font></p>
<p align="left">&nbsp;</p>
<p align="left"><font face="Verdana, Arial, Helvetica, sans-serif" size="2">the                timelines, schedules etc you produced for assignment 2 will form                an important basis for <b>assignment FOUR</b>:</font></p>
<table bgcolor="#cccccc" border="0" cellpadding="5" cellspacing="5" width="100%">
<tr>
<td><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b><font color="#333333">Assignment                      4 Aims: </font></b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">You                      will produce a detailed report on this semester&#39;s activities.</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">                      Project description: </font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">Reflective                      journal<br />
You are to submit a critical reflection on your progression                      throughout the semester. Organise this as a weekly journal,                      with sketches/examples of the design process and class exercises.                      </font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">Critical                      incident analysis<br />
Analyse <a href="http://www.hostserver150.com/usabilit/tools/criticalincidents.htm" target="_blank">three                      critical incidents</a> related to your design activity this                      semester. </font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">[KIB210                      week one document - look for full details under assessment                      later]</font></td>
</tr>
</table>
<p align="left"><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">you                should be COLLATING this documentation as you go from NOW</font></p>
<p align="left">&nbsp;</p>
<p align="left"><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">if                you don&#39;t have one already, i recommend a <a href="http://www.google.com/search?hl=en&amp;lr=&amp;c2coff=1&amp;q=define%3A+blog" target="_blank"><b>BLOG</b></a>                &#8211; you could even use QUT&#39;s <a href="http://www.studentportfolio.qut.edu.au/forstudents/samples.jsp" target="_blank">student                e-portfolio</a> space</font></p>
<p align="left">&nbsp;</p>
<p align="left"><!-- #EndEditable -->            <!-- #BeginEditable "right" --></p>
<p align="left"><font face="Verdana, Arial, Helvetica, sans-serif" size="2">[<a href="http://pospi.spadgos.com/projects/furiousSteals/index.php?option=content&amp;task=category&amp;id=32&amp;Itemid=41" target="_blank">furious                steals</a>]<b>don&#39;t                end up drowning in paper!</b></font><font face="Verdana, Arial, Helvetica, sans-serif" size="2">[<a href="http://orangecow.org/pythonet/brazil/brazil.html" target="_blank">brazil</a>]</font></p>
<p align="center">&nbsp;<img src="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF?w=420" alt="Horizontal" /></p>
<p align="left">&nbsp;</p>
<p align="left">&nbsp;<font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>a                return to assignment 3 &#8211; further development phase</b></font></p>
<table border="0" cellpadding="5" cellspacing="5" width="100%">
<tr bgcolor="#cccccc" valign="top">
<td><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>Aims:                      Engaging the user in the development process. </b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">Further                      development of your prototype. </font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">                      Project description: </font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">User                      feedback<br />
Find four people to work through your prototype(s). </font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">Develop                      a method by which they will interact with your prototype,                      including a suitable method for recording their interaction.                      Collate, present and discuss their interaction. </font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">Prototyping<br />
Further refinement of the &#39;in the box&#39; prototype as a response                      to the user feedback </font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">[<a href="https://olt.qut.edu.au/ci/KIB210/sec/index.cfm?fa=displayPage&amp;rNum=2514738" target="_blank">KIB210                      assignment 3</a>]</font></td>
</tr>
</table>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b><font color="#333333">prototyping                is a long process:</font></b></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><font color="#333333">from                BC to 2000AD &#8211; don&#39;t expect to produce a finished work!</font></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">DO                expect to produce an evaluated prototype as an aspect of <a href="http://www.gmlb.com/articles/iterativedesign.html" target="_blank">ITERATIVE                DESIGN PROCESS</a></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><img src="http://www.making-games.net/studio/lectures/images/prototype.JPG" height="212" width="420" /></font></p>
<p align="center"><a href="http://www.gameinnovation.org/index.php/Browse_Taxonomy" target="_blank"><font face="Verdana, Arial, Helvetica, sans-serif" size="2">gameinnovation.org</font></a><font face="Verdana, Arial, Helvetica, sans-serif" size="2">                &#8211; a taxonomy of developments</font></p>
<p><!-- #EndEditable -->            <!-- #BeginEditable "right" --><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b><font color="#333333">more                on [further] prototyping: moving from very low- fi to a bit higher                fi</font></b></font></p>
<table border="0" cellpadding="5" cellspacing="5" width="100%">
<tr bgcolor="#cccccc">
<td><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>from                      assignment 3 prototype component criteria: [<a href="http://oltfile.qut.edu.au/download.asp?rNum=2827388&amp;pNum=2494052&amp;fac=ci&amp;OLTWebSiteID=KIB210&amp;dir=admin&amp;CFID=969640&amp;CFTOKEN=71513414" target="_blank">doc</a>]</b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">All                      of the design modifications are successfully incorporated                      into the prototype. Few if any bugs present, functionality                      is complete</font></td>
</tr>
</table>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">notice                the expectation is NOT a completed interactve but rather an <b>IN-DEPTH                exploration of functionality [sans bugs!]</b></font></p>
<p><b><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><a href="http://www.google.com/search?hl=en&amp;lr=&amp;c2coff=1&amp;defl=en&amp;q=define:bug&amp;sa=X&amp;oi=glossary_definition&amp;ct=title" target="_blank">bug                free</a></font></b><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">                in this context would imply that the poor old evaluator does not                need to have the <a href="https://olt.qut.edu.au/ci/KIB210/sec/index.cfm?fa=dispHomePage&amp;CFID=969640&amp;CFTOKEN=71513414" target="_blank">miracle</a>                explained &#8230;</font></p>
<p align="center"><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">User                test of a low-fidelity paper prototype of a website<br />
<img src="http://www.making-games.net/studio/lectures/images/lofi_testing.jpg" height="230" width="300" /><br />
</font><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">User                test of a high-fidelity paper prototype of a homepage<br />
<img src="http://www.making-games.net/studio/lectures/images/hifi_homepage_testing.jpg" height="230" width="300" /><br />
</font><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">[from                nielsen norman group <a href="http://www.nngroup.com/reports/prototyping/video_stills.html" target="_blank">training                video stills</a>]</font></p>
<p align="center"><img src="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF?w=420" alt="Horizontal" /></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>oh                &#8230; where to start!!</b></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>ingredients:</b></font></p>
<ul>
<li><font face="Verdana, Arial, Helvetica, sans-serif" size="2">low-fi                  prototype</font></li>
<li><font face="Verdana, Arial, Helvetica, sans-serif" size="2">audience</font></li>
</ul>
<p><b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">decision                one:</font></b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">                audience definition &#8211; users, reader-viewer-listeners &#8211; participants                &#8211; performers [?]</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>decision                two:</b> <i><b>which mechanics</b></i> to test? eg which mechanics                hold the interactive up?</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>start                with the documentation:</b> &#8211; evaluation data MUST BE FORMALISED</font></p>
<p align="center"><img src="http://www.making-games.net/studio/lectures/images/9F14.jpg" height="235" width="288" /></p>
<ul>
<li><font face="Verdana, Arial, Helvetica, sans-serif" size="2">do                  you need ETHICAL CLEARANCE [<a href="http://www.indigenouscommunities.net.au/secure/sock_drawer/ethics.html" target="_blank">example</a>]                  [<a href="http://www.research.qut.edu.au/oresearch/ethics/humans.jsp" target="_blank">QUT                  ethics docs</a>]</font></li>
<li><font face="Verdana, Arial, Helvetica, sans-serif" size="2">prepare                  a BETA questionnaire &#8211; start with an introduction &#8211; overview</font></li>
<li><font face="Verdana, Arial, Helvetica, sans-serif" size="2">do                  you need audience statistics &#8211; demographics etc [check your needs                  analysis - you probably predicted this]</font></li>
</ul>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>have                you ever written a survey before:</b> check out <a href="http://www.surveysystem.com/sdesign.htm" target="_blank">survey                design</a></font></p>
<p align="center"><img src="http://www.making-games.net/studio/lectures/images/200px-Duffless.jpg" height="234" width="288" /></p>
<table border="0" cellpadding="5" cellspacing="5" width="100%">
<tr bgcolor="#cccccc" valign="top">
<td><b><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">in                      iterative design, the GOALS [what you want to learn about]                      should FOCUS on ASPECTS // functionality</font></b></p>
<p><b><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">Q:                      what do you want to learn?</font></b></td>
</tr>
</table>
<p><!-- #EndEditable -->            <!-- #BeginEditable "right" --><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>developing                prototypes: FOCUS on functional ASPECTS</b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>another                cooking metaphor: the table model or two levels of prototyping &#8211;                </b></font><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">basically,                this describes what types of capabilities are implemented in a prototype:                </font></p>
<p align="center"><img src="http://www.making-games.net/studio/lectures/images/prot-gb.gif" height="191" width="366" /></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">J.                Nielsen distinguishes two levels of prototyping according to the                level of interaction provided by the prototype [Nielsen 93]: </font></p>
<ul>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>The                  horizontal prototype</b> is actually only the man-machine interface                  (MMI). It could even be a sketch on paper. </font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>The                  vertical prototype</b> implements some of the functionalities                  of the application allowing to more interaction</font></li>
</ul>
<p><img src="http://www.making-games.net/studio/lectures/images/table1.jpg" height="400" width="500" /></p>
<p><font color="#333333" face="Times New Roman, Times, serif" size="3">Horizontal                prototypes are appropriate for understanding relationships across                a broad system and for showing the range of abilities of a system.                </font></p>
<p><font color="#333333" face="Times New Roman, Times, serif" size="3">Vertical                prototypes are most appropriate when a certain complex feature of                a system is poorly-understood and needs to be explored, e.g. as                a proof-of-concept</font><br />
.<font face="Verdana, Arial, Helvetica, sans-serif" size="2">[<a href="http://www.usabilityfirst.com/glossary/term_363.txl">usability                first</a>]</font></p>
<p align="left"><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>notice:</b>                    the horizontal &#8211; vertical model is actually designed for a <a href="http://www.ncycles.com/e_whi_Methodologies.htm" target="_blank">TRADITIONAL                    project</a> methodology &#8211; in an <a href="http://www.ncycles.com/e_whi_Methodologies.htm" target="_blank">iterative                    innovative</a> project, it probably won&#39;t stand up!</font></p>
<p align="center">
<p><img src="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF?w=420" alt="Horizontal" /></p>
<p align="left">&nbsp;<font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>methods                of evaluation</b></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">There                are a variety of approaches to usability evaluation that you may                choose to take. </font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">The                methodologies can be divided into two broad categories:</p>
<ul>
<li>those that gather data from actual users and</li>
<li>those that can be applied without actual users present.</li>
</ul>
<p></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">[usability                first <a href="http://www.usabilityfirst.com/methods/index.txl">glossary</a>]</font></p>
<p><b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">usabillity                first: <a href="http://www.hostserver150.com/usabilit/tools/methods.htm" target="_blank">methods                table</a></font></b></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">notice                how all of these established methods assume a <b>USER interactive</b></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>Usability                and context</b> </font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">Usability                is not a quality that exists in any real or absolute sense. Perhaps                it can be best summed up as being a general quality of the appropriateness                to a purpose of any particular artefact. This notion is neatly summed                up by Terry Pratchett in his novel &quot;Moving Pictures&quot;: &quot;</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"> <i><font face="Times New Roman, Times, serif" size="3">&#39;Well,                at least he keeps himself fit,&#39; said the Archchancellor nastily.                &#39;Not like the rest of you fellows. I went into the Uncommon Room                this morning and it was full of chaps snoring!&#39; </font></i></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><i><font face="Times New Roman, Times, serif" size="3">&#39;That                would be the senior masters, Master,&#39; said the Bursar. &#39;I would                say they are supremely fit, myself.&#39; </font></i></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><i><font face="Times New Roman, Times, serif" size="3">&#39;Fit?                The Dean looks like a man who&#39;s swallered a bed!&#39; </font></i></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><i><font face="Times New Roman, Times, serif" size="3">&#39;Ah,                but Master,&#39; said the Bursar, smiling indulgently, &#39;the word &quot;fit&quot;,                as I understand it, means &quot;<b>appropriate to a purpose</b>&quot;, and                I would say that the body of the Dean is supremely appropriate to                the purpose of sitting around all day and eating big heavy meals.&#39;                The Dean permitted himself a little smile. &quot;</font></i> [Pratchett,                1990]</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">[john                brooke - <a href="http://www.hostserver150.com/usabilit/trump/documents/Suschapt.doc">SUS</a>                - a quick and dirty scale]</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>SO:                always CHOOSE your evaluation group appropriately to your prototype                goal! </b></font></p>
<p><b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">[the                <a href="http://www.equator.ac.uk/index.php/articles/625" target="_blank">hunting                of the snark</a> from equator]</font></b></p>
<p><!-- #EndEditable -->            <!-- #BeginEditable "right" --><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>prototype                testing for users</b></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>try                the CSUQ</b> &#8211; <a href="http://www.acm.org/%7Eperlman/question.cgi?form=CSUQ" target="_blank">computer                system usability questionnaire</a></font></p>
<p align="center"><img src="http://www.making-games.net/studio/lectures/images/7g10_009.jpg" height="240" width="320" /></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>users</b>                &#8211; the interface is designed to be invisible in order for the user                to enact the <b>TASK</b></font></p>
<p align="center">
<p align="center"><font face="Verdana, Arial, Helvetica, sans-serif" size="2">a                principle is &#39;<b>ask and observe</b>&#39; &#8211; lots of usability questionnaires                [<a href="http://www.hostserver150.com/usabilit/tools/r_questionnaire.htm" target="_blank">usability.net</a>]</font></p>
<p align="left">&nbsp;</p>
<p><img src="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF?w=420" alt="Horizontal" /></p>
<p align="left">&nbsp;</p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>further                development [?]</b></font></p>
<ul>
<li><font face="Verdana, Arial, Helvetica, sans-serif" size="2">[<b><a href="http://www.making-games.net/studio/lectures/images/piano.swf" target="_blank">piano</a></b>]</font></li>
<li><font face="Verdana, Arial, Helvetica, sans-serif" size="2">                    [<b><a href="http://www.making-games.net/studio/lectures/images/piano_machine.swf" target="_blank">piano                    and music</a></b>]</font></li>
<li><font face="Verdana, Arial, Helvetica, sans-serif" size="2">                    [<b><a href="http://www.making-games.net/studio/lectures/images/pianogame.swf" target="_blank">piano game</a></b>]</font></li>
</ul>
<table border="0" cellpadding="5" cellspacing="5" width="100%">
<tr bgcolor="#cccccc" valign="top">
<td><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>notice</b>                      how each one of these iterations of the concept takes a specific                      FUNCTIONALITY and explores it &#8230;</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">this                      is ITERATIVE methodology &#8211; a waterfall would examine <b>stages</b>                      in prototype development</font></td>
</tr>
</table>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><a href="http://www.making-games.net/studio/lectures/images/piano.swf" target="_blank"><b>piano</b></a>                &#8211; develops the VISUALS a little and makes key functionality more                adult</font></p>
<p><img src="http://www.making-games.net/studio/lectures/images/piano2.jpg" height="320" width="400" /></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><a href="http://www.making-games.net/studio/lectures/images/piano_machine.swf" target="_blank"><b>piano                and music</b></a> ENHANCES this specific functionality by showing                the musical notation</font></p>
<p><img src="http://www.making-games.net/studio/lectures/images/piano3.jpg" height="320" width="400" /></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">the                <a href="http://www.making-games.net/studio/lectures/images/pianogame.swf"><b>piano game</b></a> explores the                potential of the MIMICRY function</font></p>
<p><img src="http://www.making-games.net/studio/lectures/images/piano4.jpg" height="320" width="400" /></p>
<p><!-- #EndEditable -->            <!-- #BeginEditable "right" --><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b><a href="http://www.making-games.net/studio/lectures/images/simon.swf" target="_blank">simon                says</a> &#8211; turning the mimicry function into a TOY by introducing                CHALLENGE </b></font></p>
<p align="center"><img src="http://www.making-games.net/studio/lectures/images/piano5.jpg" height="320" width="400" /></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b><font color="#333333">evaluating                participant interactives</font></b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">this                development of the keyboard mechanics offers a simple challenge                function [remember and follow the sequence]</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">the                [user] interactive has become a TOY or [passive] participant interactive</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">why                passive &#8211; no meaningful action or agency but basic engagement via                challenge</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>HOW                TO EVALUATE THIS ?</b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">WHAT                exactly is being evaluated:</font></p>
<ul>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">usability                  &#8211; use usability questionnaire</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">fun                  factor</font></li>
</ul>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">time                for some <b>SUBJECTIVE EVALUATION</b> &#8211; subjective evaluation asks                the user &#8211; player how they FEEL</font></p>
<p align="center"><img src="http://www.making-games.net/studio/lectures/images/freddo80head.gif" height="65" width="80" /></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>Needs                and Pleasures </b></font></p>
<p><font face="Times New Roman, Times, serif" size="3"><i>Design is                a way to ask questions. Design research, when it occurs through                the practice of design itself, is a way to ask larger questions                beyond the limited scope of a particular design problem. </i></font></p>
<p><i><font face="Times New Roman, Times, serif" size="3">When design                research is integrated into the design process, new and unexpected                questions emerge directly from the act of design. </font></i><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><br />
[<a href="http://www.gmlb.com/articles/iterativedesign.html" target="_blank">eric                zimmerman - iterative design</a>]</font></p>
<p><img src="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF?w=420" alt="Horizontal" /></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>evaluating                      and documenting FUN factors:</b></font></p>
<ul>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>ask!!</b></font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">give                        the person some options &#8211; would you play again?</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">observe                        &#8211; video</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">                        video &#8211; cued recall: record the participation and ask the                        player questions with the video as <i>aide memoire</i></font></li>
</ul>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>Test;                analyze; refine. And repeat &#8230;&#8230;</b></font></p>
<p><font face="Times New Roman, Times, serif" size="3"><i>Because                the experience of a viewer/user/player/etc cannot ever be completely                predicted, in an iterative process design decisions are based on                the experience of the prototype in progress. </i></font></p>
<p><i><font face="Times New Roman, Times, serif" size="3">The prototype                is tested, revisions are made, and the project is tested once more.                </font></i></p>
<p><i><font face="Times New Roman, Times, serif" size="3">In this                way, <b>the project develops through an ongoing dialogue between                the designers, the design, and the testing audience.</b><br />
</font></i><font face="Verdana, Arial, Helvetica, sans-serif" size="2">[<a href="http://www.gmlb.com/articles/iterativedesign.html" target="_blank">eric                zimmerman - iterative design</a>]</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>adding                more participant mechanics</b></font></p>
<p align="center"><a href="http://www.making-games.net/studio/lectures/images/piano_maestro1.jpg"><img src="http://www.making-games.net/studio/lectures/images/piano_maestro1_sm.jpg" border="0" height="279" width="400" /></a></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>piano                maestro &#8211; single and two player</b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">be                the piano meastro! play against the computer [single player] or                against your friends, rock out to the music of the masters of the                keyboard from history, challenge all comers!</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">inspiration                &#8211; rocking out to iron man [<b><a href="http://www.making-games.net/studio/lectures/images/guitarhero_rockingout_101905_wmvlow.wmv" target="_blank">wmv</a></b>]</font></p>
<table border="0" cellpadding="5" cellspacing="5" width="100%">
<tr bgcolor="#cccccc">
<td><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>notice:</b>                    this design takes us into physical manipulation &#8211; how big should                    the piano be?</font></td>
</tr>
</table>
<p><!-- #EndEditable -->            <!-- #BeginEditable "right" --><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>evaluation</b></font></p>
<p><b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">good                gameplay has become the ulitimate goal pursued by anyone who wishes                to remain in the business of game design [<a href="http://www.ye-brothers.com/documents/HCIGAMEDESIGN.pdf" target="_blank">HCI                &amp; Game Design</a> By Zhan Ye]</font></b></p>
<p align="center"><img src="http://www.making-games.net/studio/lectures/images/ye_gameplay_chart.jpg" height="376" width="325" /></p>
<p align="center"><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">the                ye brothers argue that there are two distinct aspects to the concept                of good gameplay</font></p>
<p align="left">&nbsp;</p>
<ul>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>playability</b>                  &#8211; this involves all the classic USABILITY checks and guidelines</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b><a href="http://www.google.com/search?hl=en&amp;q=define%3A+fun" target="_blank">FUN</a></b>                  [challenge, entertainment] &#8211; this is the subjective data collected                  from PLAYTESTING</font></li>
</ul>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">play                turns out to be a very problematic concept: <a href="http://www.hup.harvard.edu/catalog/SUTAMB.html" target="_blank">the                ambiguity of play</a> by brian sutton-smith</font></p>
<table border="0" cellpadding="5" cellspacing="5" width="100%">
<tr bgcolor="#cccccc" valign="top">
<td><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>oh                      no, MORE prototyping!</b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">you                      will almost certainly NEED to prototype and TEST your survey                      &#8211; evaluation methodology </font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>DOES                      your evaluation method answer the questions you are asking?                      </b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">homer                      offers an example [<b><a href="http://www.making-games.net/studio/lectures/images/homer_sanity_questions.wmv" target="_blank">wmv</a></b>]</font></td>
</tr>
</table>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">but                it aint as problematic as <a href="http://www.making-games.net/studio/lectures/inter_reactions_17.html">NARRATIVE</a>                &#8230;..</font></p>
<p><img src="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF?w=420" alt="Horizontal" /></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>viewer                [listener] &#8211; reader audience prototype development and evaluation</b></font></p>
<p><b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">remember                the viewer [listener] &#8211; reader category [<a href="http://www.making-games.net/studio/lectures/inter_reactions_3.html">?</a>]</font></b></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>VIEWERS:</b>                are people who seek entertainment. They want to be surprised, seduced,                led along a path. their goal is the journey, not the end result.</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>READERS:</b>                those who seek the same kind of interaction they get from a novel                or a film &#8211; narrative experience </font></p>
<p align="center"><a href="http://www.ryman-novel.com/" target="_blank"><img src="http://www.making-games.net/studio/lectures/images/main.gif" border="0" height="181" width="479" /></a></p>
<p align="center"><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><a href="http://www.ryman-novel.com/" target="_blank"><b>253</b></a>                a novel for the Internet about London Underground in seven cars                and a crash </font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>idea                one:</b> piano in the wood &#8211; a musical literary work &#8230;<br />
<b>idea two:</b> play the narrative</font></p>
<p align="center"><img src="http://www.making-games.net/studio/lectures/images/piano6.jpg" height="320" width="400" /></p>
<p align="center"><img src="http://www.making-games.net/studio/lectures/images/pianokeys2_sm.jpg" border="0" height="300" width="400" /></p>
<p align="center"><font face="Verdana, Arial, Helvetica, sans-serif" size="2">the                concept here is based on the actual life of &#39;<a href="http://www.ncbi.nlm.nih.gov/entrez/query.fcgi?cmd=Retrieve&amp;db=PubMed&amp;list_uids=10081839&amp;dopt=Abstract" target="_blank"><i><b>frere                jacque</b></i></a>&#39; &#8211; set in the 11C, the reader can explore the                tale of mystery and intrigue in any order but following the notes                of the song will lead them thru&#39; on a direct path</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>similar                works:</b> Milorad Pavic &#8211; Landscape Painted With Tea, Italo Calvino                &#8211; If On A Winter&#39;s Night, A Traveller&#8230; </font></p>
<table border="0" cellpadding="5" cellspacing="5" width="100%">
<tr bgcolor="#cccccc">
<td><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">define:                    <a href="http://www.google.com/search?hl=en&amp;q=define%3A+hypertext" target="_blank">hypertext</a>                    </font></td>
</tr>
</table>
<p><!-- #EndEditable -->            <!-- #BeginEditable "right" --><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>evaluation</b></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>usability                &#8230; a return to point and click indeed BUT </b></font><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>here,                the pleasure is the experience [of reading, comprehending the plot                - unpacking the mystery]</b></font></p>
<p><b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">i                can see it as the new <a href="http://flash.sonypictures.com/movies/davincicodequest/au/index.html" target="_blank">da                vinci code</a></font></b></p>
<p><b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">subjective:                </font></b></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">this                is NARRATIVE interaction &#8211; can narrative be seen as a performing                art? </font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">some                say <b>even LINEAR READING</b> is interactive &#8211; in the sense that                to understand the text, the reader suspends disbelief and becomes                involved in the story &#8211; <a href="http://en.wikipedia.org/wiki/Reader_Response">reader                response theory</a> &#8211; there are many variants on this theory:</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>reader                response &#8211; <a href="http://www.brocku.ca/english/courses/4F70/rr.html" target="_blank">various                positions</a></b></font></p>
<table border="0" cellpadding="5" cellspacing="5" width="100%">
<tr valign="top">
<td width="34%"><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><img src="http://www.making-games.net/studio/lectures/images/homer.jpg" height="175" width="119" /></font></td>
<td width="66%"><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">the                      problem in evaluating READING as an interactive event is that                      you have to get inside the reader&#39;s head</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">some                      of lecture three explored these possibilities</font></td>
</tr>
</table>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>BUT                :::::::: </b> </font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>NON-LINEAR                READING &#8211; welcome to ERGODIC texts</b></font></p>
<p><font face="Times New Roman, Times, serif" size="3"><i><font color="#333333">This                phenomenon I call ergodic, using a term appropriated from physics                that derives from the Greek words ergon and hodos, meaning &quot;work&quot;                and &quot;path.&quot; In ergodic literature, nontrivial effort is required                to allow the reader to traverse the text. </font></i></font></p>
<p><font color="#333333"><i><font face="Times New Roman, Times, serif" size="3">If                ergodic literature is to make sense as a concept, there must also                be nonergodic literature, where the effort to traverse the text                is trivial, with no extranoematic responsibilities placed on the                reader except (for example) eye movement and the periodic or arbitrary                turning of pages</font></i></font>. <font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">[<a href="http://www.hf.uib.no/cybertext/Ergodic.html" target="_blank">espen                aarseth - cybertext</a>]</font></p>
<p><b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">computer                games can be interpreted as ergodic texts: play <a href="http://www.xs4all.nl/%7Epot/infocom/zork1.html" target="_blank">zork                online</a> </font></b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">[from                <a href="http://www.xs4all.nl/%7Epot/infocom/" target="_blank">infocom                adventures</a>]</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>the                argument is that NON-TRIVIAL EFFORT provides AGENCY and therfore                defies NARRATIVE</b></font></p>
<p>games exist in a formal/algorithmic domain, stories in a domain                of interpretation, and this means that games resist the evocative                themes of stories, because they cannot be formalised.<font face="Verdana, Arial, Helvetica, sans-serif" size="2"><br />
[<a href="http://www.jesperjuul.net/text/wcgcacd.html" target="_blank">jesper                juul 2000</a>] </font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">in                this view, the AGENCY is the thing &#8211; the narrative is secondary                to the ACTIVITY</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>WELCOME                      TO THE WAR</b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>evaluation</b>                      &#8211; from this perspective is a simple matter of discovering                      whether or not the LUDOS [gameplay mechanics] are EFFECTIVE</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">BUT                      &#8230;&#8230;.</font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">there                      remains the <b>embedded narrative</b> issue &#8230; the manner                      in which gameplay and FUN is constructed by the manner in                      which the participant is <b>EMOTIONEERED</b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><a href="http://www.making-games.net/studio/lectures/inter_reactions_18.html"><b>read                      on</b></a></font></p>
<p><img src="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF?w=420" alt="Horizontal" /></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>adding                emotion &#8230;</b></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>physical                space</b> &#8211; <i>we have you surrounded</i> exploited physical design                space to create the claustrophobia of the original fort </font></p>
<p align="center"><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><img src="http://www.making-games.net/studio/lectures/images/starterspace_gstaines.jpg" height="164" width="205" /></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">genevieve                moved from <a href="http://www.qag.qld.gov.au/education/youth_programs/starter_space/Genevieve_Staines" target="_blank">still                images</a> to physical embodiment</font></p>
<p><b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">the                fully participant work DOOM3 calls on cinematic techniques of film                noire and constructs emotion via lighting &#8211; or lack of it </font></b></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>doom3                trailer [<a href="http://www.making-games.net/studio/lectures/images/t_doom3_e3_2k4.wmv" target="_blank">wmv</a>]                and the effects: [<a href="http://www.making-games.net/studio/lectures/images/d3screamers.wmv" target="_blank">wmv</a>]</b></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>AUDIO                is of course THE most powerful emotioneering medium</b></font></p>
<p align="center"><img src="http://www.making-games.net/studio/lectures/images/ghostrecon.jpg" height="168" width="300" /><br />
<font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">trailer                for ghost recon 3 [<b><a href="http://www.making-games.net/studio/lectures/images/ghost_recon_silent1.wmv">wmv</a></b>]</font></p>
<p align="center"><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">try                this [<b><a href="http://www.making-games.net/studio/lectures/images/ghost_recon_mancini.wmv">wmv</a></b>]<br />
</font><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">what                about this: [<b><a href="http://www.making-games.net/studio/lectures/images/ghost_recon_madworld.wmv" target="_blank">wmv</a></b>]<br />
</font><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">and                this: [<b><a href="http://www.making-games.net/studio/lectures/images/ghost_recon_fistfull.wmv" target="_blank">wmv</a></b>]</font></p>
<p align="center"><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">and                the original [<b><a href="http://www.making-games.net/studio/lectures/images/ghost_recon1.wmv">wmv</a></b>]</font></p>
<p><!-- #EndEditable -->            <!-- #BeginEditable "right" --></p>
<table border="0" cellpadding="5" cellspacing="5" width="100%">
<tr bgcolor="#cccccc" valign="top">
<td><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>another                      battle front?</b></font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2">of                      course, CINEMA &#8211; a supposed non-interactive media exploits                      such emotioneering techniques all the time</font></p>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>what                      happens to the concept of interactivity when EMOTIONAL response                      is included ?????</b></font></p>
<p><b><font face="Verdana, Arial, Helvetica, sans-serif" size="2">what                      about that <a href="http://www.cyberstage.org/archive/cstage11/laurel11.html" target="_blank">suspension                      of disbelief and theatre</a>??</font></b></td>
</tr>
</table>
<p><font face="Verdana, Arial, Helvetica, sans-serif" size="2"><b><font color="#333333">evaluating                : user and subjective data</font></b></font></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">things                you should be doing:</font></p>
<ul>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">                  start by re-examining your low &#8211; fi prototype &#8211; <b>which functionality</b>                  will you explore into a hi-fi iteration?</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">work                  on the chosen aspect</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">design                  your evaluation methodology &#8211; TEST IT</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">                  then test new vertical prototype with actual people</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">ensure                  your data is collected systematically</font></li>
<li><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2">breathe                  &#8211; <b>review and <font color="#ff3333">REPEAT</font></b></font></li>
</ul>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>evaluaton                &#8211; design &#8211; iteration cycle</b></font></p>
<p align="center"><img src="http://www.making-games.net/studio/lectures/images/prototyping_cycle.jpg" height="275" width="403" /></p>
<p><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><b>we                will cover other methods of evaluation and user study in subsequent                lectures but a word of advice:</b></font></p>
<p align="center"><b><font color="#333333" face="Verdana, Arial, Helvetica, sans-serif" size="2"><i><font size="4">if                you haven&#39;t had fun making it, it is really very likely that it                won&#39;t be fun to play [anonymous]</font></i></font></b></p>
<p align="center"><a href="http://www.making-games.net/studio/lectures/images/homer_chapter.mp3"><font face="Verdana, Arial, Helvetica, sans-serif" size="2">end                of chapter</font></a></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/dc0819.wordpress.com/22/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/dc0819.wordpress.com/22/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/dc0819.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/dc0819.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/dc0819.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/dc0819.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/dc0819.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/dc0819.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/dc0819.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/dc0819.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/dc0819.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/dc0819.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/dc0819.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/dc0819.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/dc0819.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/dc0819.wordpress.com/22/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=dc0819.wordpress.com&amp;blog=173182&amp;post=22&amp;subd=dc0819&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://dc0819.wordpress.com/2006/05/04/kib210-lecture-9-complications-in-defining-interaction-design/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/15a036b9d69d570fab16afd46fd59c09?s=96&#38;d=identicon" medium="image">
			<media:title type="html">*Emi</media:title>
		</media:content>

		<media:content url="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF" medium="image">
			<media:title type="html">Horizontal</media:title>
		</media:content>

		<media:content url="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF" medium="image">
			<media:title type="html">Horizontal</media:title>
		</media:content>

		<media:content url="http://www.making-games.net/studio/lectures/images/prototype.JPG" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/lofi_testing.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/hifi_homepage_testing.jpg" medium="image" />

		<media:content url="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF" medium="image">
			<media:title type="html">Horizontal</media:title>
		</media:content>

		<media:content url="http://www.making-games.net/studio/lectures/images/9F14.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/200px-Duffless.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/prot-gb.gif" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/table1.jpg" medium="image" />

		<media:content url="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF" medium="image">
			<media:title type="html">Horizontal</media:title>
		</media:content>

		<media:content url="http://www.making-games.net/studio/lectures/images/7g10_009.jpg" medium="image" />

		<media:content url="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF" medium="image">
			<media:title type="html">Horizontal</media:title>
		</media:content>

		<media:content url="http://www.making-games.net/studio/lectures/images/piano2.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/piano3.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/piano4.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/piano5.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/freddo80head.gif" medium="image" />

		<media:content url="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF" medium="image">
			<media:title type="html">Horizontal</media:title>
		</media:content>

		<media:content url="http://www.making-games.net/studio/lectures/images/piano_maestro1_sm.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/ye_gameplay_chart.jpg" medium="image" />

		<media:content url="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF" medium="image">
			<media:title type="html">Horizontal</media:title>
		</media:content>

		<media:content url="http://www.making-games.net/studio/lectures/images/main.gif" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/piano6.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/pianokeys2_sm.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/homer.jpg" medium="image" />

		<media:content url="http://dc0819.files.wordpress.com/2006/05/BD14882_.GIF" medium="image">
			<media:title type="html">Horizontal</media:title>
		</media:content>

		<media:content url="http://www.making-games.net/studio/lectures/images/starterspace_gstaines.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/ghostrecon.jpg" medium="image" />

		<media:content url="http://www.making-games.net/studio/lectures/images/prototyping_cycle.jpg" medium="image" />
	</item>
	</channel>
</rss>
