*Emily

KIB211 Design Studio 2: Web Development

KIB211 DESIGN STUDIO 2: WEB DEVELOPMENT

Credit Points: 24
Prerequisite(s): KIB210
Corequisite(s): Nil
Incompatible Unit(s): Nil
Coordinator: Gavin Sade
Date: SEMESTER 2 2006
Phone: 3864 5901
Fax: 3864 5569
Email: g.sade@qut.edu.au
View class timetable
Go to OLT
Rationale
  We are increasingly engaged with interactive systems that rely on distributed systems such as the Internet. It is important to develop a sophisticated understanding of interaction within large and small scale distributed systems to enable the development of appropriate and engaging designs.
Aims
  The aim of this unit is to introduce you to the development of designs for interaction with web based and other distributed systems.
Objectives
  On completion of this unit you should be able to:
1. Demonstrate a knowledge of the field of interaction design as it applies to web development and distributed systems
2. Design interactive systems for distributed systems
3. Effectively engage in critique of your own and others' work
4. Generate and develop novel design ideas.
Content
  The unit content addresses the design process as it applies to the development of distributed and web based interaction.
Approaches to teaching and learning
  This unit uses a studio system to develop skills in design and problem solving. The structure and content of the course is based on the concept that Design is taught as a hands-on project-based course. Within the general structure and aims, staff devise suitable projects for each new semester which provide the learning vehicle for the pursuit of those aims, and which require the development of the skills which are seen within the course structure as appropriate to that level of the course. Studio may be delivered through workshops, special guest lectures, field trips, experiential exercises and self directed studio learning. It is important for you to realise that studio relies upon your motivation to explore problems and potential solutions.
Assessment
  FORMATIVE ASSESSMENT
Description: You will engage in critique sessions where you, your colleagues, and academic staff and visitors will discuss issues arising in the development and resolution of designs
Weight: 0%SUMMATIVE ASSESSMENT
Assessment No 1 (Formative and summative)
Type: Research and project proposal
Description: You will pursue specific areas of research in consultation with your advisor. These may include, but are not limited to, the following: literature and product review, leading industry practices and trends, identification, observation and interview of user groups, physical/virtual problem and opportunity analysis, industry input.
Weight: 20%
Relates to Objectives: 1, 2, 3, 4
Due Date: Early semesterAssessment No 2 (Formative and summative)
Type: Development by prototype (individual)
Description: Scoping, evolution and specification of your project using design prototypes. You will create an implementation schedule against which incremental evolutionary prototypes will be developed. This assessment tests not only your creative ability, but also skills in project management.
Weight: 30%
Relates to Objectives: 2
Due Date: Mid semesterAssessment No 3 (formative and summative)
Type: Final project (individual)
Description: A fully functional new media object which can be situated within a field of practice, discussed in terms of theory and practice and expressed in the form best suited to the project.
Weight: 40%
Relates to Objective: 2, 4
Due Date: Late semester

Assessment No 4 (Summative)
Type: Folio (individual)
Description: A detailed report on the design process, explaining implementation decisions using current readings and research (as outlined by you in your personal reading lists). The report should draw upon and refer to drawings, codes, maps, structures and storyboards produced during the duration of the unit.
Weight: 10%
Relates to Objectives: 1, 2
Due Date: End semester

Academic integrity
Academic integrity
You are expected to display complete integrity in all your academic work. In particular, activities such as plagiarism and cheating or any activity designed to defeat the purposes of assessment are breaches of academic integrity. There are other actions or practices which undermine fairness in assessment, such as recycling an item of assessment from one unit or course and using it in another, fabricating or falsifying data, experimental results or sources of information, collaborating with another student about assessable work and representing that as individual work when this has not been contemplated by unit outlines or assessment requirements. QUT's policy on academic dishonesty is at Student Rule 29 (http://www.qut.edu.au/admin/mopp/Appendix/append01cst.html). Details of University definitions of cheating and plagiarism and range of penalties will be provided in the documentation you receive in week 1

Faculty Assessment Information (CIFAI)
To access the Creative Industries Faculty Assessment Information click on the Unit Details button on the OLT site for this unit.

Resource Materials
  There is no set text for this unit. Appropriate references relevant to the projects undertaken will be provided by the unit coordinator.Recommended References
Excellent reference for evidence-based web design http://usability.gov/

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